Millennium Racing Online
(MROL) is a simulated
online auto racing
league using "NASCAR
Racing 2003
Season"(NR2003) by
Papyrus. MROL is a fixed
setup racing league. Our
purpose is to create a
clean and competitive
racing environment that
is as free of accidents
as possible.
We welcome any and all
drivers who are
interested in
contributing to such an
environment.
All new drivers "must"
start in our Truck
and/or GNS Series. Some
exceptions may be
granted through the
League Commissioner
based on the drivers
past experience.
MROL is solely dependent
on it's member's monthly
donations. We require
that all drivers donate
$5 per month to our
league fund. If you
would like, you can pay
for an entire year for
$50. Each new member is
allowed to compete in
THREE series events
before being required to
make monthly donations.
The events are used by
management to determine
the safety and courtesy
of new drivers.
Management informs
probationary drivers
upon granting full
membership.
League Rules
It is the responsibility
of each driver to read,
know and follow all of
the League Rules. No
excuses will be honored
from drivers claiming
ignorance of a given
rule.
Forum
ALL members are
required to join
our Forum. The majority
of league communication
is done through the
message board. It allows
our members to keep up
with what is going on in
the league and provide
invaluable feedback to
management.
Series Schedule
- All times Eastern
Standard Time.
|
|
Monday
|
Tuesday
|
Wednesday
|
Thursday
|
Friday
|
Saturday
|
|
Series |
Trucks |
Trucks |
CUP |
CUP |
GNS |
GNS* |
|
Practice |
8:00PM |
7:20PM
|
8:00PM |
7:20PM |
8:00PM |
7:20PM |
|
Qualifying |
|
8:50PM |
|
8:50PM |
|
8:50PM |
|
Race |
|
9:00PM |
|
9:00PM |
|
9:00PM |
* - GNS Series
occasionally starts
earlier to afford
members an opportunity
to watch real world Cup
races.
Please see
League Schedule
link in left menu and
the corresponding Forum
area for up-to-date
details.
Fixed Setups
Millennium Racing Online
is a "fixed setup"
Simulated Racing League.
We use setups that are
"tweaked" by league
drivers, in each of our
series. Generally, these
tweaks are minor and
meant to mitigate
caution flags caused by
setups being "too
loose". Please go to our
"Tracks
& Setups"
link in the left menu and
download the appropriate
setup for each series
and track.
How to Join
- To
apply, fill out our
"League Signup Form",
in the menu to the
left, and register on our
Forums.
Upon approval, drivers
will be contacted by the
League Commissioner and
provided additional
information.
- Enjoying
racing in MROL partially
depends on your ability
to have a good
connection to our
servers. We do not
accept any new drivers
with a dial-up or
satellite internet connections to
ensure the best possible
online racing for our
members.
Car/Truck Files
- When you are
assigned a car
number it will be
used across all
Series (After you
are granted Full
Membership).
- The number "3" has
been retired in
MROL. Please do not
ask to use this
number.
- Do NOT upload cars
until you receive
confirmation of
acceptance as a Full
Member. For
uploading and
downloading
instructions see our
Car File Forum.
Recognition Program
-
Trophies will be
based on the
financials at the
end of a series
season.
- Trophies
are given to drivers
in recognition of
their performance.
- The top three
finishers in each
series will receive
a Trophy
- The
Rookie-of-the-Year
will receive a
trophy/plaque. ROY is
determined in
combination with a
points and voting
system.
- The driver with
the most combined
starts in our series
will receive the
Iron Man Trophy. In
the event two
drivers have the
same number of
starts, the driver
with the most points
will get the trophy/plaque.
Cup Series Requirements
-
To compete in our
Cup Series requires
that each driver
earn and maintain
the right to do so.
- This
series should, and
will be for the best
drivers of our
league. If you are
applying for our Cup
Series, you most
likely will have to
compete in the other
series before you
will be allowed to
compete in our Cup
Series. There is not
a "set" number of
races
that you will have
to compete in to
determine if you are
eligible to compete
in our Cup Series.
We will let you know
when you are
eligible. The final
decision to allow a
driver to compete in
this series will be
decided by the
Commissioner and the
Cup Series
Administrators.
- To be eligible you
do not need to be
the fastest driver.
We will be looking
at the following:
1: You must be a
safe driver. 2: You must be a
courteous driver.
3: You must exercise
patience at all
times. 4: You must be able
to drive
side-by-side with
other drivers. 5: If you are the
type of driver that
likes to hold up
drivers that are a
lot faster, and by
this......we are
talking about early
in races when it
does not
matter......then you
will need to work on
this. This is a
subject of great
debate, but all we
are asking is that
you use common sense
and be respectful to
your fellow drivers.
Basically.........knowing
when to race.....or not race
is a quality that we
are looking for in a
driver.
- If you are a
driver that
regularly brings
out
cautions.....either
from self-spins, or
just making on-track
mistakes frequently,
then you will need
to work hard if you
want to compete in
this series.
NR2003 Rules
- NR2003 does an
excellent job of
incorporating the
rules of racing that
govern NASCAR. They
are included in the
N2003 game manual
and you should take
the time to learn
them if you have not
already done so.
N2003 will black
flag or penalize you
if you violate the
rules of the game.
This includes
improper pitting,
merging, pace lap
and caution flag
procedures.
- Although N2003 may
issue a penalty that
you think is unfair,
this should not
prevent you from
continuing to race.
The in-game issued
penalties may be
reviewed by the
series administrator
after the race, if
the validity is in
question. You should
be able to provide a
replay of the
disputed penalty.
Chat/Autochat
- We
encourage you to
personalize your
autochat messages in
N2003 so that others
can identify your
messages. For
example, John Smith
would change the
default line of,
"Pitting, Pass
High", to, "John
Smith Pitting, Pass
High". There is
no need to include
your car #. Please keep
your autochat short,
as long messages can
be distracting to
drivers who are
concentrating on
racing or
maintaining position
during pace laps.
Other than auto chat
messages, chat
should be kept to a
minimum during
races.
- No flaming will be
tolerated under any
circumstances! This
includes races,
practices and the
league message
board.
If another driver
flames you, you may
be required to
submit proof by
having a screen
shot, chat log,
e-mail or by having
an Admin present
when the comments
occurred.
Any derogatory
comments made about
any driver, even if
that driver is not
present may lead to
disciplinary
actions, up to and
including expulsion
from the league.
Starts/Restarts
- All
drivers during pace
and yellow flag laps
will maintain a gap
of 0.5 sec interval
between you and the
car in front of you.
It is
mandatory to
stagger your
car/truck during
pace laps. In other
words, if the
car/truck in front
of you is positioned
to the left, then
you would position
your car to the
right, and the car
behind you to the
left....etc.
Drivers must
maintain this
staggered
configuration until
they hear their
spotter informs them
of "one lap to go
until green". All
lead lap cars line
up single file to
the outside.
- While following
the pace car,
maintain a constant
pace speed.
- There is to be no
scrubbing of tires
or swerving under
caution.
Penalty: -25 race
points
- Causing an
accident while under
caution will result
in stiff penalties.
(See line 3 under
Cautions/Self-spins)
- Cars should move
to no closer than
0.2 seconds behind
the car in front
prior to entry of
the last corner
before the green
flag.
- Brake checking
while you are in the
first position is
not allowed.
Penalty: -25 race
points.
- All drivers go on
the green flag only.
There will be no
jumping the start.
Jump starts will be
determined by anyone
in excess of 5 mph
over the pace speed
when the green flag
drops, and they use
that additional
speed to gain
positions. If you
are too fast, but
fall in line, no
penalty will be
assessed.
Penalty: -25
race points.
- There is also no
lagging back on the
starts/re-starts.
Drivers must
maintain no more
than .5 seconds
behind the driver in
front of them.
Penalty: -25 race
points
- If you are
requested to pass
before you cross the
start/finish line,
you should pass to
the outside. If you
pass to the inside,
you will receive a
black flag,
in accordance with
NR2003 Rules.
- During the race
(except the final 10
laps of the race),
passes are not to be
attempted prior to
reaching the
backstretch. This is
to include passing
attempts to the
outside. The only
exception will be if
the car/truck in
front of you is off
pace for some
reason. If, during a
double file
start/restart, your
line is moving
faster then the
other, stay in-line
and follow the car
in front of you. You will be
ruled as having made
a passing attempt if
any part of your
car/truck is
alongside the
vehicle that you should be
following.
Penalty: -25
race points.
Server Resets
Under the Admins'
discretion we permit
only one reset,
prior to the green flag.
This is to allow anyone
with last moment
controller or connection issues one
chance to get it
working. Once the green
flag waves the race is
official! This rule
applies in all
series.
*
Races will not be
delayed for personal
reasons.
Pitting
-
TIP:
Turn on opponent pit
crews during your
practice and happy
hour sessions to be
sure you know where
you need to
enter/exit your
stall.
- Drivers that are
pitting must use autochat to signal
their intentions
prior to entering
the final turn
before the entrance
to pit road.
Drivers will
maintain the low
line in the turn to
give the race
traffic, that is
following, room to
make a safe pass.
Penalty: -25
race points per
vehicle involved.
-
Driving through
other drivers' pit
stalls while
entering/exiting
your stall is not
allowed. Do not
drive through
anyone's pit stall
but your own. It is
acceptable to
maneuver your car
through the pit
stall immediately in
front of and behind
yours. Clearly if
the driver pitting
in front of or
behind you is or
will be in the
vicinity, extreme
caution must be
exercised. This rule
applies both during
green flag racing
and
under caution.
Penalty: -25
race points.
-
You must stay inside
the yellow line
after you have
exited the pits.
Your crew chief will
inform you when it
is okay to merge
into traffic. Please
note that when he
says, “Merge when
you can” doesn’t
mean to dive
directly into heavy
traffic. Maintain
the low line until
you can safely merge
with traffic that is
at speed. Do not
force drivers to
take evasive action
(braking and/or
swerving) to avoid
hitting you. Use
your mirrors and F2
to help guide you in
your attempt to
merge safely.
Drivers approaching
those cars exiting
pit road should
expect to take a
slightly higher than
normal line.
Once you're up to
speed and can safely
do so move into the
high line to allow
faster traffic the
preferred line going
into the next
corner.
Drivers causing an
accident by not
following this
procedure will be
penalized. Penalty:
-25 race points per
vehicle involved.
-
Fake
pitting is allowed
but if you fake pit
and cause damage to
another driver's
vehicle you will be
penalized!
Penalty: -25 race
points per vehicle
involved
-
When pitting "under
caution" all
drivers need to stay
single file and in
the far right lane
until they are in
the position to
enter their pit
stalls safely. But
if a driver is
entering pit road
and can not maintain
pit road speed do to
damage, motor
issues, flat tire(s),
etc. he must yield
to the other drivers
on pit road that are
up to speed by
staying in the low
lane allowing the
other drivers to
pass on the outside
safely. If you cause
an accident on pit
road for not
following these
procedures you will
get penalized.
Penalty: -25 race
points per each
other vehicle
involved.
Cautions/Self-spins/Racing
-
All drivers must be
able to drive each
track safely and
responsibly.
-
All drivers must
personally drive
their assigned
vehicles. (No
Substitute Driving)
-
Causing an accident
while under caution
will result in a
penalty. Penalty:
-35 race points per
vehicle involved
- All
drivers agree that
when the yellow flag
comes out they will
hold their position
without passing
until they cross the
line taking the
yellow. If you are
in the midst of a
passing attempt when
the yellow flag is
displayed, then try
to finish the pass
safely. If you
haven't started your
pass, then wait
until the restart.
Penalty: -25
race points
for each vehicle
illegally passed
- Begin decelerating
when positions are
stabilized, by
lifting off the gas.
- When you take the
yellow flag at the
start/finish line,
don't slow down
suddenly. Ease off
gradually until you
approach the pace
car and then
decelerate smoothly
down to pace speed.
- It is acceptable
to race back to the
line if a yellow
flag is displayed
with 10 or fewer
laps left in a race.
- When the yellow
flag is displayed,
the leader has the
option of
allowing lapped
cars/trucks to get
their lap back if it
is appropriate and
can be done safely.
If the leader
chooses to allow
lapped cars/trucks
to pass, an autochat
message should be
sent by the leader
to notify those
following that he is
slowing. The lead
lap cars/trucks
should then slow gradually, maintain
their positions and
take a high line in
the turns to allow
lapped cars/trucks
room to pass.
If the leader slows
suddenly, without
warning, to give
laps back and this
causes an accident
behind him he will
be penalized.
Penalty: -25 race
points per vehicle
involved
-
Self-spins -
defined as loosing
control of your
vehicle, normally
because the tail end
breaks loose. You
need not spin a
certain number of
degrees to be guilty
of this. For
example, driver gets
too loose in a
corner where there
is a wall that
prevents him from
going all the way
around. If traffic
behind him has no
possibility of
avoiding and a
caution results from
contact, it's a
self-spin. You will
not be charged a
self-spin if you're
trying to avoid an
accident already in
progress. You will
however, if you're
following another
driver and misjudge
your braking point
to keep from hitting
him.
-
A driver who self-spins and is either
responsible for
bringing out two
caution flags or two
instances of damage
to another driver,
must retire from the
race. Drivers not
adhering to this
policy will be
penalized, so if in
doubt "get out".
Penalty: (1st
Offence) A loss of
all points for that
event. (2nd Offence)
A loss of all points
for that event and a
one week single
series, single race
suspension. (3rd
Offence) A
loss of all points
for the event and a
stronger suspension.
See the
suspension section,
below, for further
information.
-
Bump Drafting
is allowed on
restrictor plate
tracks (Talladega &
Daytona). However,
if the car/truck
that is doing the
bumping causes an
accident, he will be
penalized. Penalty:
-25 race points
for
EACH
vehicle wrecked,
up to a maximum of
100, or a final race
point value of 0.
- Going below the
yellow line to pass
at the restrictor
plate tracks is
illegal. If you go
below the yellow
line and gain a
position, 1 lap will
be deducted from
your finishing
position during the
post race review and
points will be
adjusted
accordingly.
-
Blocking or changing
your line more than
once in an obvious
attempt to prevent a
trailing car from
safely executing a
pass is not allowed
except in the final
10 laps of a race.
If you choose to
block during the
last 10 laps.
Penalty: Could be
anywhere from just a
warning to a loss of
all race points to
even a suspension
depending on the
drivers history on
this issue.
-
If you choose to
block during the
last 10 laps, then
be prepared to
accept the possible
consequences.
Rules Violations and
Penalties
- Penalties will be
used to support
clean driving, and
racing within the
rules.
- Penalties will be
determined by what
was witnessed during
the race from
replays, and from
email explanations
from those involved,
if asked.
All available
information will be
used to reach a fair
decision.
- If you feel your
were treated
unfairly by your
series
administrator,
please contact the
league commissioner.
Arguing with league
officials during a
race will not be
tolerated! Penalty:
A loss of all race
points for that
event and/or a one
week suspension. See
the suspension
section, below, for
further information.
Lapped and Damaged Cars
- Lapped and damaged
cars are strongly
encouraged to let
cars on the lead lap
pass. Lapped cars
are defined as cars
"not on the lead
lap". The only
exception is if
lapped cars are
racing for position.
Drivers about to go
a lap down, or are
already one or more
laps down, when five
or fewer laps left
in the race are
required
to yield to lead lap
cars when they are
fighting for
position.
Penalty: A loss of
all race points for
that event.
-
Drivers that become
over (5) laps down
in a race must
retire. Penalty: A
loss of all points
for that event.
- If your damage is
enough to keep you
from maintaining a
reasonable speed on the
track then you
should consider
retiring from the
race. You must let
other drivers know
you are off pace
before every
re-start and before
at speed cars get
close to you. This
can been in the form
of "Pass High" "Pass
Low" "Damaged/Off
Pace" or an
equivalent
statement.
If
your actions, while
significantly
damaged or off pace, causes
damage to another
driver, you will
lose all race points
and be served a
one-race league wide
suspension.
- If a late race
caution should
occur, and a restart
is expected with 10
laps or less to go,
all cars 1 lap down
or more are expected
to enter pit road
and stay behind the
lead lap cars on the
restart. Lapped cars
will not line up on
the inside. This
will allow all cars
racing on the lead
lap a chance to
fight for the win.
Warp and Disconnects
- During a race, if
you notice you are
warping (all the
other cars
disappear), or other
drivers tell you
that you are
warping, you are
expected to take
appropriate action
to ensure that you
do not adversely
affect other
drivers. You should
consider falling
behind those cars
immediately around
you. If complaints
continue about a
warping driver and
that driver does not
take the appropriate
action on his/her
own, at the
discretion of the
series
administrator, you
may be asked to pit
and wait for your
connection to
improve.
- If you disconnect
during a race, you
may re-enter the
race. If you are
disconnected twice
during a race or
come back in a race
after you are 5 or
more laps down, you
are required to
eject yourself from
the race.
Penalty: A loss of
all race points for
that event.
- In the event of a
mass boot (more then
50% of the drivers)
or server crash, the
race will be thrown
out, no points will
be scored and the
race will be
rescheduled.
First Lap Wrecks or
Cautions
First
lap accidents are
usually caused by
impatience or
inattention. If a
driver causes a
first lap wreck or
caution they will be
accessed an
automatic 35 Point
Deduction.Provisionals
Simulated
racing is not a full
time job where we get
paid and life has a
nasty habit of pulling
us away from time on the
track. Provisionals are
given to cover all of
life's interruptions.
Examples include, but
are not limited to:
Being called in to work,
taking care of loved
ones, taking an
out-of-area vacation,
having a
computer/controller and
or network related
issue.
Automatic provisionals eliminate the need for drivers
to request and
administrators to have
to review and approve
the requests and make
points modifications.
Provisional points higher then the automatic sixty may
be given as follows.
Only in the case of a
driver that encounters
an issue that prevents
racing after said driver
was present for
Practice, Qualifying and
Happy Hour sessions. If
the driver is unable to
complete a lap, to get
credit for starting the
race, a request can be
made to the respective
Series Admin. If the
request is approved, the
driver will be awarded
last place points. If
more than one driver
during a given race is
approved, they will be
awarded points based on
their qualifying
position.
- Provisional
points are
automatic and will
count as 60 points.
-
Provisional points
are not given to
those drivers under
suspension.
Qualifying
All
drivers must enter
the server on race
days at least 15
minutes before
qualifying. Practice
session time remaining
is used to determine
late arrivals. Late
drivers must take a
provisional starting
position and start
at the back of the
racing lineup.
Administrators will
monitor, but It is not the
responsibility of the
series administrators to
tell you to take a
provisional.
Penalty: -50 race
points
Road Courses
These
rules apply to all road
course events. Road
courses are a challenge
for most drivers since
we don't get much
practice racing while
turning both left and
right.
-
Caution flags will
be turned off.
-
All road courses
will start
Single-file. Drivers
will get in line in
their starting
positions (F2)
during the pace lap
before the green
flag drops.
-
Drivers will line up
no closer then .5
seconds behind the
driver in front of
them.
-
If you loose control
of your vehicle two
times that leads to
damage to any other
driver, you must
retire.
Penalty: A loss of
all race points for
that event.
Teams
A team is defined as two
to five drivers that
race here at MROL. Team
Members, along with the team's
name, will appear on the
MROL Teams Page. We also
have a Ventrilo server
in which team rooms can
be created upon request.
Suspensions
Any
penalty is meant to be a
deterrent to "negative"
behavior. While under a
suspension, drivers are
not permitted to
participate in an event.
This includes scheduled
practice, qualifying,
happy hour and race
sessions. Drivers are
also not permitted to
"watch" the race
in-game. Suspension can
take three forms:
-
Single series,
single race
-
Multiple series,
single race - the
equivalent of a
one-week suspension.
Applies to the next
race of all series
here at MROL.
-
Multiple series,
multiple races. This
type is handled by
calendar time.
Expulsion
You will be immediately
expelled from the league
if you are found guilty
of any of the following
infractions:
- Intentionally
wrecking another
driver.
- Entering races
while you are on
suspension.
- Giving out a MROL
password to a
non-league member
without approval.
- Harassment of
another driver. Via
chat, email, or
message board.
- If you are asked
to leave the race
and do not leave
immediately.
-
Substitute driving
for another driver
or having someone
substitute for you.
General Sportsmanship
If a
driver's conduct is
not in keeping with
the general good
sportsmanship,
atmosphere and level
of professionalism
that MROL is trying
to maintain, and
their actions are
not otherwise
covered in the above
rules, Millennium
Racing
administration
reserves the right
to
review such actions
and penalize if
deemed necessary.
Penalties can be in
the form of points,
suspensions or
expulsion.
Modification Log:
05/05/2008 - Numerous
changes each highlighted
in red.
02/26/2008 - Modified
the penalty statement
for bump drafting.
02/24/2008 - Added
penalty for accident
while already under
caution.
02/19/2008 - Updated
flaming section and pit
exit procedures.
02/12/2008 - Added Team
definition and limit.
Clarified racing while
off-pace due to damage
or simply too slow.
02/02/2008 - Updated the
race schedule to reflect
'08 changes; Reworded
the Chase section;
06/01/2007 - Reworded
the Protests and
Penalties section.
06/01/2007 - Clarified
the second bullet in
Lapped/Damaged cars
section.
05/06/2007 - Added
penalty statements to
the following areas:
Jumping start; Passing
before the backstretch;
Passing under caution;
05/06/2007 - Added
clarification about
staying in line during
restarts until the back
stretch.
05/06/2007 - Yet more
clarification about
self-spins.
05/06/2007 - Added more
information in the
Protest section
including uploading of
replays to a central
area.
05/06/2007 - Added loss
of control/damage in
Road Course section.
05/06/2007 - Added
clarification to
damaged/off pace
section.
04/05/2007 - Added
Suspension section.
04/05/2007 - Clarified
provisional start
requirements as well as
penalty. See Qualifying
section.
04/05/2007 - Removed
"one week league
suspension" from Pitting
- drive through pit
stalls.
03/17/2007 - Added "It
is not the
responsibility of the
series administrators to
tell you to take a
provisional." to
Qualifying section
Added "Provisional
points are not given to
those drivers under
suspension." and
discussed the reason for
and additional details
to the Provisionals
section.
Added Road Course
section. |